![]() From pistols to Spit Guns, Stump Guns to rocket launchers, baseball bats to culinary lasers, they are all here, fully explained and ‘stat’ed out’ for gameplay. ![]() The Armoury section outlines the name and stats for a full panoply of weapons, most of which have featured in the comic book stories over the years. Of course, part of Mega-City life is conflict, and conflict requires weapons. Mounted models, vehicles, terrain and their use and effects within the game are fully explained, although, like the core rules, there are few examples of play and those that are present are textual rather than visual. Having established the core rules, the next sections deal with specific aspects. Along the way, we come across some great background ‘sidebars’ and some of the best artwork from the ongoing Judge Dredd adventures from 2000AD and Megazine. After a brief introduction which provides a basic guide to what is needed to play the game, we are straight into the core rules, with how to use the special tokens and dice, the basic game turn and use of actions, and the combat system, which works at ranged and close combat level using the specialist symbol dice.
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